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Airiness

Project type

Scenic Design

Date

Winter 2026

Location

Syracuse, NY

As Scenic Designer for Boot and Buskin’s production of Airiness, I created a flexible, story-driven environment that supports the play’s rapid shifts between competition, memory, and imagination. Designed remotely over a two-month period, the scenic design balances realism and abstraction, enabling seamless transitions between performance spaces while supporting the heightened theatricality of air guitar culture.

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